HCI, research assistant, Ace Lab, Ontario University of Art and Design, Canada. He is a researcher on XR (AR & VR & MR) , IoT and innovation through passion. She currently works at Lunarverse Lab, a meta-universe laboratory in Toronto, and has worked at Grab, iqiyi-smart devices, and ThoughtWorks. Good at combining quantitative data analysis and qualitative user research, using future thought-driven technology applications and innovation to improve multi-modal perception experience.
Metaverse is a fully immersive, three-dimensional shared network virtual environment. As Metaverse has evolved over the years, the industry now considers it to be an enlarged version of a virtual world, composed of interconnections with large amounts of virtual space.
Through this workshop, participants can learn about the ecology and design methods of related industries under the topic of the small and medium enterprises universe, including helping to transform and enter the ecology of the universe in a differentiated way. At the same time to help designers establish a professional virtual reality-related knowledge system, enhance the ability of innovative thinking.
Specific lessons to be learned in the workshop include:
1. Metaverse concepts and context
1.1 Metaverse definition
1.2 Metaverse history
1.3 The current state of the Metaverse
1.4 The future of Metaverse
2. Metaverse and blockchain
2.1 what is a Metaverse based on blockchain
2.2 the current blockchain-based Metaverse platform
3. Application scenarios for Metaverse and Extended Reality (XR)
3.1 what is XR (extended reality)
3.2 Metaverse and XR
3.3 the current method of interaction with Metaverse
3.4 the immersive information protection model in multimodal interaction
3.5 future design insights and applications
4. Metaverse related projects
4.1 XR virtual and real exploration
4.2 smart home scenario
4.3 virtual shooting
4.4 3D webpage
4.5 Venice Biennale
4.6 overseas business cases
5. Current method of interaction with Metaverse
5.1 3D interface design
5.2 pervasive computing and the Internet of things
5.3 virtual reality
1、Workshop introduction: introduce the background of the theme and the whole process of the workshop
2、Explain the concept: explain the conceptual background of the Metaverse and its relationship to blockchain and Extended Reality (XR)
3、Case study: Metaverse related projects
4、Practice and interaction: group design innovations by choosing scenarios relevant to the Metaverse
5、Open answer: Q & A links free exchange
6、Review
1、Interaction designer
2、Product managers, experience designers and related practitioners
3、The innovation department
1、Understand the concepts and application scenarios of the meta-universe
2、Practice design innovation with Future Thinking
3、Understand the trend and methodology of human-computer interaction