Currently serving as the Senior UX Manager and Visual Design Expert of the Orange Design Group in NetEase Art Design Center. Responsible for UX design in NetEase Gaming Tenth, Tianxia, and ACE divisions, leading the design team in leading global projects such as "The Lord of the Rings: Conquest", "Endless Lagrange", "Wilderness Action" and "Overwatch" UX design. With more than 12 years of experience in the SLG and FPS tracks, as the founder of the "Easy Fun Experience" method theory, won the first NetEase Group Innovation Award "Geek Medal".
Design concept: Always adhering to the design principle of "making players easier to experience the fun of games".
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